It's been an infuriating process trying to heal. I read an article about healing tendons from a doctor and he said that the 'coating' on a healing tendon is about as strong as jello, and honestly, from my personal experience that doesn't sound far off. I keep making tiny little mistakes and I can literally feel the coating tearing, and since tendons take most of a year to heal I keep on having start over again and again and build up a database in my mind of what I can and can't do.
On top of that, I've also read that it's bad to completely immobilize it for so long, because it heals weaker and is more likely to be injured again.
So, returning to comics is still way off.
This is what I've been focusing on most lately. Shards has crossed the 50,000 word mark, and I'm aiming for the first book to be somewhere between 75,000-125,000 words. I know that's a pretty wide range but I'm terrible at estimates.
I've also been poking at a few other possible stories a little, but Shards is definitely my main focus.
There's been a bunch of progress on Loot Pursuit as well, if I had to guess I'd say the proof of concept demo is about half done, but as I mentioned I'm terrible at estimates.
It's quite playable at the moment but is missing content and most importantly, a tutorial. It's not a traditional battle system so I think it needs a little explanation for a few things, but it's not all that complex either so it shouldn't require too much, and I can blend it in with the gameplay.
Here are some gifs:
Queue commands to design your own combo attacks
Warp crystals rescue units from falling into pits
Working on a novel results in me not having much to show while I'm working on it because I'm not the type of writer who writes in a straight line, but I'm continuing to work and I'll update again when I have news on my progress.